Diploma project: Aquamaniacs

As the culimnation of five years of design studies I made a toy or game concept called “Aquamaniacs”. This is a game for children aged 8-12 years where the players control fish and other sea creatures in battles against each other. The challenge of designing for such young users is to make the rules of the game very simple or even unnecessary to learn in order to enjoy the game.

The creatures are cast inside blocks of clear plastic to give the impression that they are swimming in water. The blocks of water are pieces in the game. As the blocks are put next to each other, they form larger bodies of water for the battles to enfold.

The pieces are meant to be sold in toy stores in packets of three or six. Each player supplies his own set of pieces thereby making collecting and trading a big part of the fun. The game does not require any other equipment than these pieces, so the players can easily bring them along for play at school or at a friend’s house.

See more pictures from this project in my Flickr album.

Kraftverk club design

This is a branding, concept design and interior design project me and two of my classmates did for an actual club in Oslo called Kraftverk.

As the name of the club suggests, it was both inspired by the electronica band 'Kraftwerk' and the look-and-feel of the retro styled powerplants of the fifties to eighties (see the marked picture). We utilized many real parts from the electric industry like control board lights and switches and also big high voltage glass isolators. We both designed and built many of the pieces in the interior of the club ourselves.

The club opened the winter of 2003-2004, but closed after about 7 months unfortunately.

HUD goggles for sailing

The goal of this project was to make the concept for a new navigational tool for sailing. My concept was a pair of glasses with a built in heads up display (HUD), combining new technology, a gyro sensor and wireless connection to a navigational computer under the deck of the sail boat.

The HUD should give the user a transparent GUI of a compass and other navigational instruments as an overlay over the normal vision. This principle is called Augmented Reality.

The internal gyroscope should keep the GUI steadily aligned with the horizon, while at the same time showing the correct heading and directions of the compass no matter which direction and angle the user turns his head.

Home Cinema system

This is a concept for a home cinema entertainment system complete with flat wall speakers and a component rack with integrated power supply and central computer. The project was done in collaboration with fellow student Markus Høy-Petersen.

By cleaning up and simplifying the various home cinema components our goal was to make the system as simple and invisible as possible, both physically and aesthetically.

The concept features a number of shared electrical power supplies in an effort to reduce the number of power cords in the room. Often a the sheer number of cords and wires in such a home cinema system makes the room very cluttered and difficult to keep clean.